Just Let It Flow

September 1, 2015

Gran Turismo 2’s Used Car Cycles

Filed under: Uncategorized — adeyblue @ 3:03 am

I don’t want to read stuff, just gimme the lists Hot off the press of last time when I wanted to know how Intelligent Qube’s IQ calculation worked, again thanks to speedrunning I’ve found myself needing to mine some data out of another game. This time its Gran Turismo 2 and more specifically, its used […]

August 10, 2015

What Makes A Genius – Intelligent Qube’s IQ Algorithm

Filed under: Code — adeyblue @ 5:45 am

You can figure out Intelligent Qube / Kurushi’s scoring mechanics by just playing and watching the tutorial. The IQ calculation isn’t so readily available, and seemingly not public knowledge. Time to fix that.

December 16, 2014

Direct 2 D Scene of the Accident

Filed under: Code,Windows — adeyblue @ 10:45 pm

The C definitions for Direct2D don’t always play nice with Visual Studio, producing crashes and run time check errors and everything. Whatever, they certainly aren’t equivalent to the C++ interface. Time to investigate why.

August 26, 2014

The Road to Windows XP – Windows Whistler Build 2211

Filed under: Road To Windows XP,Windows — adeyblue @ 1:15 am

Build Tag: main.000309-1512 Video: Download from Archive.org Watch on Youtube: So 38 days and nine builds after the humble beginnings of 2202 and we find ourselves with a build that categorically identifies itself as part of the next versions’ lineage. Sporting a desktop branding that’s both slightly awkward and long winded, ‘Whistler Windows 2001 Professional’ […]

August 20, 2014

The Road to Windows XP – Windows Whistler Build 2202

Filed under: Road To Windows XP,Windows — adeyblue @ 12:54 am

It seems like everybody and their mother has done a Youtube video or series about the history of Windows in one way or another. Whether they focus on the evolution of a single version by pasting The Collection Book’s screenshots of the interim builds together, or show installs of every major version, they all basically […]

May 18, 2014

Windows 8 / 8.1 SDK ISO / DX Debug Layers

Filed under: Windows — adeyblue @ 12:02 am

Microsoft don’t seem to offer a conglomerated ISO download for the current 8.1 SDK release, just a small web installer. Whether that’s a good or bad change is debatable, but the shift has left those who used to routinely download the ISO without penalty out in the cold. So here’s an ISO, or if you’d prefer, the d/l links to the individual files on MS’s website. Now including the 8.0 SDK and Direct2D/Direct3D debugging runtimes.

April 8, 2014

DefRawInputProc-rastinating Away

Filed under: Windows — adeyblue @ 2:36 am

The Raw Input function are, shall we say, tersely documented. There’s a single piece of sample code, dubious as is it, and generally enough description of the six or so main functions to grasp what they do and why you need them. But what about the seventh function? It’s a bit of a joker.

January 25, 2013

Plug in to CL’s Kitchen

Filed under: Code,Windows — adeyblue @ 1:09 am

It’s well known that Visual Studio’s C compiler hasn’t progressed much beyond C89, save for things like variadic macros. What might not be quite as well known is that there are tools out there to help, but they don’t integrate well into the IDE. Wouldn’t it be nice if there was a way to integrate them directly into the compiling process to parse the source files as it goes? What isn’t well known is that you can do that, with compiler plugins.

October 17, 2012

Dropping Like Files – Zipping Without Libraries

Filed under: Code,Windows — adeyblue @ 6:46 pm

We haven’t been living under rocks. We know that since XP, Windows has had zip file extraction and creation. what it doesn’t have is a defined API so us normals can leverage it programmatically. But we have ways and means…

October 8, 2012

Things MS Can Do That They Don’t Tell You About – Console Graphics

Filed under: Code,Windows — adeyblue @ 4:06 am

CreateConsoleScreenBuffer: what a fabulous function. But wait a minute here. what’s that mysteriously reserved parameter for, and why is there a flags argument for one value with a weasely worded “only supported screen buffer type”? Sounds like there’s something else it can (or at least could) do…

Older Posts »

Powered by WordPress